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Workplace Technology Insight

Why Companies Overspend on Workplace Technology During Office Relocations

Office moves put technology decisions under pressure. The biggest cost blowouts are often caused before the equipment is ordered, when design decisions, trades and technology requirements are not coordinated early enough.

Office Relocation · Project Coordination · Technology Planning

Overspend is often a coordination problem before it becomes a procurement problem

Workplace technology rarely becomes expensive because somebody deliberately chooses the most expensive option.

Costs usually creep in through timing, assumptions and disconnected decisions. A table is approved before its connectivity is understood. Joinery is built before display ventilation or access has been considered. Power and data are installed where an early drawing suggested rather than where the final technology needs them. The AV team is then asked to make everything work around decisions that are already difficult to change.

That is when variations appear. It is also when project teams start saying that it is too late and the solution will have to do. The second outcome can be worse because the project may avoid a variation but inherit a compromised room for years.

A better approach is to treat workplace technology as part of the design and construction process from the beginning, with the project owner or project manager bringing the relevant disciplines together before decisions become expensive to undo.

Office moves reward early decisions and punish late ones

Relocations run against fixed dates. Leases expire, builders need instructions, furniture enters production, electrical works are programmed and staff expect a working office on day one. There is rarely much spare time once the programme is moving.

Technology can get caught between those workstreams. If the requirements are still vague when other trades need answers, assumptions fill the gap. A display position is nominated, a table is selected, a ceiling is coordinated and power and data are marked up without anyone having resolved how the room will actually work.

A rushed technology decision is often just an unresolved design decision with a purchase order attached to it.

The answer is not to slow the whole project down. It is to make the technology decisions at the point where they can still influence the design. That gives the project team clearer information earlier and reduces the amount of remedial work later.

AV is not a finishing trade

A surprisingly common approach is to bring the AV team in once the builders and electricians have completed their work. By then, many of the decisions that determine whether the AV will work properly have already been made.

Modern meeting rooms and workplace systems depend on the architecture around them. Camera views are affected by room geometry and furniture. Microphone and loudspeaker positions compete with lighting, air conditioning and ceiling services. Displays need suitable walls, structure, access, power and data. Table connectivity depends on furniture and cable pathways. Equipment racks need space, ventilation and service access.

If those items are locked before the workplace technology design is developed, the technology team is no longer designing the best solution. It is designing around constraints created elsewhere in the project.

If the first meaningful AV conversation happens after the walls, ceilings, joinery and services are locked, the project has already made technology decisions without the technology team.

Sometimes that leads to a variation. Sometimes the team accepts a compromise because changing the finished work is no longer practical. Neither is a good project outcome when the issue could have been resolved on a drawing weeks earlier.

The project owner has to bring the disciplines together

Good technology design does not happen in isolation. The project manager, client representative or project owner needs to make sure the architect, builder, electrician, IT team, network provider, furniture and joinery suppliers, AV team and other relevant trades are working from compatible assumptions.

This is less about holding more meetings and more about resolving the right interfaces before work is released.

Furniture and joinery

Confirm table sizes, seating positions, cable access, equipment recesses, ventilation and display joinery before fabrication. A beautifully finished table with nowhere to route power, USB-C or HDMI is an expensive object to modify.

Power and data

Outlets should follow the final technology design, not an early placeholder drawing. Moving a data outlet on screen is easy. Moving it after a wall has been closed and finished is not.

Walls, ceilings and structure

Display loads, ceiling devices, access panels, cable routes and mounting structure should be coordinated while the area is still accessible. The same review should check for clashes with lights, sprinklers, mechanical services and architectural finishes.

IT and network dependencies

Meeting rooms, room booking panels, digital signage and other workplace devices increasingly rely on the network. Switching, PoE, VLANs, Wi-Fi, firewall rules, device management and room accounts may all need decisions before commissioning.

The underlying network and infrastructure cannot be treated as somebody else's problem until the end.

Standardise the experience, not necessarily the equipment

Meeting rooms are easy to over-specify because a project team understandably wants consistency. The mistake is assuming consistency means putting the same system into every room.

A four-person room and a fourteen-person boardroom can share the same meeting workflow while needing very different audio, camera coverage and control. The smaller room may work well with a display and video bar. The boardroom may need ceiling microphones, distributed loudspeakers, multiple displays, more deliberate camera coverage and integrated control.

Over-specifying the small rooms wastes capital and adds support complexity. Under-specifying the important rooms creates poor meetings and expensive remedial work.

Good meeting room design starts with room size, use, acoustics, sightlines, platform requirements and user workflow, then selects the technology.

Consistency should make rooms familiar to use. It should not force every room into the same bill of materials.

The hardware quote is only one line in the real cost

Hardware is visible, so it attracts attention. The less visible costs often sit in the work required to make that hardware fit the finished workplace.

  • Additional power or data after first fix
  • Joinery alterations and furniture modifications
  • Ceiling access or changes to finished surfaces
  • Structural supports and specialist mounting
  • Extra cabling, containment or difficult cable routes
  • Programming, configuration and platform integration
  • Testing and commissioning
  • Return visits caused by incomplete dependencies
  • Programme delays and variation management

There is also a cost that never appears on the variation register: accepting a weaker outcome because fixing it has become too disruptive. A camera may end up at the wrong height, a table connection may be awkward, a microphone may have compromised coverage or a display may be smaller than intended because the joinery is already built.

Those compromises can survive for the full life of the fitout. The project technically finishes, but users inherit the result.

The cheapest option at procurement is not always the lowest-cost outcome once design changes, labour and compromises are included.

Existing assets are an input to the plan, not the plan itself

An office move is still a sensible time to look at technology the organisation already owns. Some equipment may remain useful, some may suit another room and some will be better replaced. That information can affect the budget and the new design.

It does not need to dominate the relocation strategy. A concise asset and lifecycle review can identify the equipment worth considering before procurement, while the design team remains free to recommend new technology where it produces the better operational result.

The useful question is simply whether an existing asset still makes technical, commercial and operational sense in the new workplace. If it does, consider it. If it does not, move on.

A better workplace technology project sequence

Bring workplace technology into the programme before the interfaces are locked.

A good technology relocation plan does not need to make the wider fitout more complicated. It gives the other workstreams better information at the right time.

  1. Appoint the technology workstream early. Bring AV, IT and workplace technology into concept and design discussions before construction details are fixed.
  2. Define what each space needs to do. Agree room purpose, users, meeting platforms, presentation needs, support expectations and the intended user experience.
  3. Resolve the physical dependencies. Coordinate furniture, joinery, walls, ceilings, power, data, cable pathways, racks and network requirements against the technology design.
  4. Review existing assets where relevant. Decide whether any current equipment has a useful role before the final bill of materials is committed.
  5. Sign off the interfaces before release. Give each trade the information it needs and confirm clashes, responsibilities and assumptions before fabrication or first fix makes changes costly.
  6. Procure and deploy against the coordinated design. Order the equipment once the key dependencies are resolved, then manage installation through a clear deployment and rollout plan.
  7. Commission the finished experience. Test rooms, connectivity, audio, video, control and user workflows before occupation, then document the environment for handover and support.

The best time to solve a technology problem is while it is still a line on a drawing

Office relocation budgets are protected when workplace technology is designed in concert with the rest of the fitout. Early involvement gives the architect, builder, electrician, IT team, furniture suppliers and technology specialists a chance to resolve dependencies before they turn into site problems.

That reduces avoidable variations, but the bigger benefit is a better finished workplace. The project team is less likely to reach handover with technology that technically works but never had the chance to be properly integrated.

Bring technology to the design table before the site starts making decisions on its behalf.

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What does a workplace technology project actually look like?

Follow an illustrative Sydney office relocation through workplace planning, fitout coordination, technology decisions, deployment, commissioning and handover.

Read the practical workplace technology project scenario

Get the technology workstream into the project early

Provenance can help define the workplace technology requirements, coordinate them with the wider fitout and carry the work through deployment and commissioning. The aim is simple: resolve decisions while they are still easy to change.

Talk to Provenance

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